Last month we took a look at what we are doing to reduce our waste in the kitchen here at Mm, particularly single use plastic and food waste. Our guys in the kitchen, Kath and Eoin, decided to go one step further and see how far they could get at home with the Plastic Free July initiative. Here’s how they got on……
While we are nowhere near being plastic free, we have made a lot of progress and have done a lot of research into the options along the way. If you are inspired to look at your waste and try to make some changes, no matter how small, we thought we’d share our journey so far as a possible starting point. This blog is simply what we found; it’s in no way exhaustive or scientific, there will be other options that might suit you better.
Why are we doing this?
We want our kids to have a (clean) world to live in.
Some vague principles we used……
Ideally get rid of the packaging completely. Do not just switch from plastic to something else – it all takes energy and resources whether PET (polyethylene terephthalate) or paper.
Let’s get rid of the nasty chemicals while we are at it – In our food, our cleaning products, our toiletries.
Bear in mind the product’s total carbon footprint - Where it originates from, how it was processed, transport costs – not always an obvious equation when comparing X to Y.
Try not to be ‘green-washed’ – Are we actually making a better choice, not just being sold an ‘ideal’?
Do not go on a zero waste (ZW) spending spree – Only buy when really needed, do not throw away serviceable items just because they don’t fit with the ideals.
‘Am I only buying this as a habit?’ – This one will surprise you when you ask yourself it every time you reach to pop something in the basket.
Change the things you can – It’s a bit overwhelming if you try to do it all in one go, just pick one thing and go from there. We are still working it out.
If you want traditional products look at a UK company called Splosh, they send you small pouches of concentrate in a dissolvable wrapper through the post. You do get a plastic bottle in the first batch but after that you just dissolve a pouch in warm water in the bottle to make a refill. A couple of products (washing up liquid / laundry detergent) come in a returnable pouch which you send 4 of back in the same thin box they come in, postage already paid. For us it was a good first step and we still use the washing up liquid.
If you want to go further – buy in bulk citric acid, bicarbonate of soda, white vinegar
Smaller boxes to trial from biggreensmile.com under the Dri-Pak label. I believe that Wilko is also a good bet if you want to go on foot. When you are ready to go bulk the best prices I have found are:
Citric acid – thesoapery.co.uk for a 25kg paper bag – Yes you do need to store it but soon my under sink cupboard will only have 3 products in it compared with the c. 30+ that were there a few months ago.
White vinegar – summernaturals.co.uk for 5ltr – Ok, it’s still in plastic but one big bottle, haven’t found a way to ditch the plastic here, let me know if you do!
But guys, what do I use these for?
Toilet cleaner – A scoop of citric acid down the loo when you leave the house, quick scrub with the brush when you get back – shiny as new without a single drop of bleach from a plastic bottle.
Toilet bombs – If you want a more traditional block to drop in the loo try 1 cup bicarb, ¼ cup citric, 1 tbsp washing up liquid – allow to set in ice cube tray. Apparently works a treat and can be stored in a jar in the bathroom.
Surface cleaner– Vinegar - We saved an empty spray bottle and are currently using ours neat, although you can dilute it, add a few drops of essential oils if you prefer a smell, or infuse it with citrus peel. The vinegar smell doesn’t bother us and disappears quickly so we took the lazy route of using it neat in both the bathroom and kitchen.
Plenty of options are discussed online
Soap nuts – controversial from a sourcing point of view
Eco-egg – can’t really find any reviews that say it works well
Soda crystals + essential oils – can leave greasy marks on your clothes
We have currently opted for non-bio powder in big cardboard boxes and a significant reduction in the quantity of powder used in each load. Ours is a busy house and the current box is still going strong into month 3.
If you fancy it, a DIY recipe that’s on my list to try, use 2 tablespoons per load:
1 bar grated natural soap
250g soda crystals
250g borax substitute
Fabric conditioner – ditched, we just don’t use it anymore and I can honestly say nobody has noticed, and our home town is a very hard water area.
Stain remover – highly rated ‘mineral bleach’ – just ordered some so watch this space. Available in the UK from website babipur.co.uk.
Head back this way next week to check out Part 2 of Kath's super-useful tips on creating a plastic-free home for you and yours!
We know what you're thinking: ''But, it was only JUST PAX? How is there another stream happening already, Media Molecule?!'' Well, not only are we already announcing our next stream, but it's coming sooner than usual - we'll be live on Twitch next Wednesday, 12th September at 5PM BST.
The Made By The Molecules stream will feature 5 Molecules who have created some awesome stuff in Dreams! Emei, Tom (Dallaway, one of our many Toms), Liam, Christophe and Steve will be going through their work and explaining what makes them tick, including some CoMmunity favourites such as Hammer Time, Moon Raiders and Given Time!
Everyone's super excited to share their creations with the CoMmunity, so this'll be a stream you don't want to miss out on! To make sure that doesn't happen, set the usual reminders on Facebook Events, Twitch Events and by registering on PlayStation Events. You'll be reminded just before we go live, which is always super useful!
Of course, if you want to keep yourself up to date on Dreams streams over the weekend, our PAX Game Jam is now available to watch on our YouTube! We'll see you on the stream, next Wednesday!
Missed the stream? No need to worry, you can watch it in FULL below!
Here in the Mm kitchen we are on a mission to eliminate any single use plastics from setting foot into our world. It’s a pretty big list to tackle but one step at a time, right? When we set our mind to something we are pretty determined folk, so here we go!
How are we reducing our environmental impact?
We have moved away from just thinking about how and what we recycle, focusing instead on ‘Refuse’ and ‘Rethink’. Once we made the shift in mindset it was surprising how naturally our buying habits quickly adjusted. Here are some examples of our easy wins to give you some inspiration….
Cold drinks in plastic bottles - Switch to either metal or glass. Or make your own e.g. ginger beer, kombucha, kefir, fruit waters.
Bottled mineral water - Supply water filter fountains with refillable bottles / cups. At home you can do this with a filter jug or a charcoal filter system. Check out new brand ‘Can O Water’ for a reseal-able can of sparkling water.
Plastic freezer bags - Invest in a set of freezer-proof storage containers. Even if you choose plastic you will get many years use out of them rather than a single use of hard-to-recycle thin film.
Plastic food bags from fruit and vegetable supplier - We work hard to have good relationships with our suppliers and after a quick chat they easily made the switch to paper bags for 90% of items. For similar problems in the supermarket - bring your own cloth bags or go without as we do.
Take away containers - We encourage Molecules to take any lunch leftovers home for their tea rather than waste the food. Happily, we have found a plant based compostable PLA soup pot from the lovely folks at vegware.com. We use them in the freezer to pot up homemade ‘ready-meals’ for anyone burning the midnight oil. Now that the sun is trying to come out we are also busy turning them into smoothie packs for the blender, with frozen cubes of yogurt, fruit puree, oats, seeds and a dash of omega oil.
Drinking straws - If you really want them – paper, bamboo, stainless steel, even hollow stems of wheat work. Check out ecostrawz.co.uk
Use a plate to cover a bowl.
Compostable, sustainable greeseproof sheets from Vegware.
Homemade wax wraps - Google how, it's easy!
Foil - Ovenproof containers with lids work just as well for most jobs. My Gran will be looking on and laughing at me for ever thinking otherwise!
Plastic trays, vac-packs, plastic bags from the butcher - We have just purchased three large robust airtight containers that can rotate on deliveries to and from our lovely local butcher. A big win as this one was generating lots of packaging, most of which was only being used for the ten minute drive between sites. There are only so many seed trays a girl can use! I’ve noticed that they have recently changed to heat sealed wax paper wraps and paper bags in their shop as well!
Dry ingredients – flours, rice, beans, nuts, fruits - We now always buy in bulk, preferably in paper bags, and have switched to soaking and cooking our own dried beans. This saves lots of cans from going to recycling plus the extra fuel from transporting the heavier wet weight around the place. Even when you add back in the energy to cook them it’s still a win – just need to remember to start a day in advance with the soak!
What's next for the Mm Kitchen?
Milk cartons – 4 pint plastic - Next on the big hitters list but currently in research as we get through a LOT of milk in a LOT of cuppas. Glass or purgal bulk packaging.
Bottled sparkling water - Currently doing the maths on bottled vs Soda Stream
Snacks packaging – crisps, chocolate etc - A controversial area...
Managing food waste
A short word about food waste and how we manage it in a busy studio:
Portion control. The Molecules think we are chewing the cud over morning coffee, really we are quietly finding out about their lunch plans!
Freezer pot ‘ready meals’
Take away pots for supper
Donations to the local homeless shelter
And finally, anything that does find its way into the bin is converted by a specialist waste company into energy
We’re proud to play our part in helping out the environment and hope we can inspire others to do the same. You can read more about our efforts to reduce our impact on the environment on our Energy & Environment page.
This week we welcomed Jamal, better known to our community as @glitchfish, to Mm for a week of work experience. He kindly wrote about his time at Mm for us!
As my week draws to a close, I felt it would be best to write down my experiences in a meaningful and passionate way. Media Molecule have meant the world to me from a young age and being able to sit here and write this now almost feels like a dream. Everyone here is so nice and I got to experience life in the industry and honestly all I can really say bluntly is that I love it.
Everyone at Mm is so polite and kind and I genuinely felt like one of the family. I was personally quite shy and anxious at first, afraid of embarrassing myself in front of personal heroes, but they slowly coaxed me out of my shell and helped me when I needed it.
Dreams, honestly, is an absolute marvel, whilst I personally didn’t create anything spectacular during my week (Mm note: We're pretty impressed with Jamal's creations, pictured above and below!), I was able to talk with the pros, brainstorm ideas and talk about changes between LBP and Dreams (which are quite a bit!). Once you understand what’s going on it’s like eating a waffle with ice-cream, quick, easy and intuitive, and you can always find an alternative route as Dreams is so vast! There’s at least 20 answers to one problem that I experienced with my weird experimental level of size-shifting characters.
Dreams speaks for itself. Almost everything has been thought about and designed and I cannot wait to see what the community and myself make when it releases, It definitely will turn heads on its arrival and I can even see it rivaling studio software and becoming an alternative for game development. Yes, it’s that amazing.
I wish I could go into more detail about the game but why would I spoil the magic for others? That’s just selfish.
Our next stream is only a week away! For those of you who missed our announcement at the end of last month's stream, our next stream will be taking place on Friday 17th August at 5PM BST on our Twitch channel!
What are we doing this time? Well, everyone's favorite Maestro of Move Controllers, Kareem, will be returning to the Mm sofa to demonstrate the sculpting tools in Dreams! It has been quite a long time since we showed off the sculpt tool and the man who brought you #treesecrets. And of course, if this is your first Kareem Dreams Stream, you are in for quite a treat. What will he make? Honestly, we don't know, we just enjoy being along for the ride.
Make sure to set a reminder and if reminders aren't your thing, we've got you covered on Facebook Events, Twitch Events AND PlayStation Events! To find us on PlayStation Events, simply head to Events on your dashboard and we'll be in the 'All' section!
Before we go and get ready for Friday: we announced our attendance at PAX West 2018 this week! We'll be heading to Seattle and hosting our first ever Dreams Panel Jam live at the show. You can find more details here. Our panel will be streamed live so you'll be able to tune in and join in on the fun even if you're not attending PAX.
That's all for now, we'll see you on the stream this Friday!
Missed Kareem's sculpting session? Never fear, as you can watch the stream in full below!
We may have only just done our last stream (which you can watch right here) but we're ready to announce our next stream already! How are we going to follow up the making of our E3 performance? Weeeellll...
We're going to be gathering up another bunch of Molecules to take part in a live game jam! This month, our local Guildford Library is running a Gothic Novel Jam and encouraging the local community to get involved with creating whatever they want using the theme - be it a story, music or, yep, a game! And, you know us, we love ourselves a good ol' game jam from time to time.
SO! Focused on the theme of Gothic Novel our July stream will demonstrate how fun it can be to make some dark and menacing creations together in Dreams!
We want to get you involved to! Send us your Gothic Novel ideas in to us on Twitter using the hashtag #GothNovJam and tagging us @mediamolecule! You can also submit your ideas in the comments section below. We can't guarantee we'll get round to creating everything you submit, but you'll definitely be a source of inspiration for the Molecules!
Join us on Thursday 26th July at 5PM BST to see what spooky bits and bobs we create in our Gothic Novel Game Jam stream! Make sure to register for the event on Facebook and Twitch so that you don't miss out!
Sad you missed the stream? Hopefully we can help! The full video is now available to watch just below this sentence!
Charlie and Will came by to spend a week with the team for some Work Experience! They spent time with various Molecules and of course, as well as Dreams! Charlie wrote the below blog about his time here - enjoy!
Somehow it’s Friday already and the end of an awesome week with Media Molecule! I’ll be sad to say goodbye to everyone here (especially the chefs!) but having the opportunity to be a part of Dreams has been an incredible experience. It’s a wonderfully unique project and quite unlike anything I’ve seen before, and learning about its inner workings has been an adventure all of its own.
The whole team here feels like one big extended family, and perhaps my favourite thing about this week has been just meeting and talking to so many new and interesting people. From John -who could probably build a scale Lego model of the office for fun in an afternoon - to Dave - who works in animation but is secretly a rock star - every person I’ve talked to has welcomed me with open arms and made me feel at home.
I’ve only been here for five days, but I’ve done so much in that short time that arriving on Monday feels like a lifetime ago. I’ve mixed my own music tracks, designed and sculpted 3D models, and even been let in on some sneaky company secrets (shhhhh). Pretty much the only thing I haven’t done is broken anything, which is the biggest miracle of them all!
Anyways, it’s been a stellar week and a super cool inside look into the games industry. The weather has been incredible, which made lunches out on the rooftop balcony all the more enjoyable, and I’ve absolutely loved being a part of the action here at Media Molecule- plus, as of right now I’m probably the best in the world at Dreams outside of the development team, so that’s a nice claim to fame- until the game comes out, of course. I don’t expect my title to last long after that.
I wish Dreams the very best of luck when it finally releases (though I don’t expect it needs it) and I would also like to extend a huge thanks to everyone at Media Molecule for making my week with you all as awesome as possible. You guys are the best!
Have you heard of the UK's fastest rising band, The Molecules? No? Well, they performed their first ever LIVE gig this month, right after PlayStation's E3 press briefing. Word has started to spread about this debut performance, so we thought you might all want to see how the band came together...or what we even mean by playing a show live in Dreams!
Yep, we're here to reveal that our next Dreams stream, The Making of The Molecules, gives you a front row seat to the performance and a big peek behind the curtains! The show takes place on Friday 29th June at 5PM BST.
If you missed out on the AMAZING E3 performance, you can now view it in its entirety below! Warning: Contains funky grooves, moves and tunes.
We'll gather together The Molecules on the Mm sofa to take you through how they put on their live show, composed the music, created some awesome puppets and more.
Make sure to not miss out on our next stream by signing up for reminders on Twitch and Facebook Events! We'll see you on stream!
Want to know how our live performance came together, but missed our Livestream? That's okay! We've embedded the full video below for you!
While we can't go in to details of what we'll to be up to this week, we can give you the best places to stay up-to-date on all the goings on for Media Molecule and PlayStation.
First and foremost - the official PlayStation stream! The main channel will play host to not only the PlayStation showcase taking place 2AM BST onTuesday 12th June, but lots more PlayStation demos and interviews throughout the week. Stay tuned to our social media channels and we'll let you know when to expect Molecules making a cameo.
Speaking of which - our channels! That's where you'll be able to get behind-the-scenes on our E3 adventures. We'll keep you refreshed with pictures, stories and any friends we bump in to throughout our adventure. Make sure you're following us on Twitter, as well as dropping us a Like on Facebook and Instagram. And of course, Twitch where we'll host the various streams our Molecules do guest appearances on.
We're super excited to be attending E3 this year, giving press their first hands-on with Dreams and meeting any community who happen to be at the show! Have a lovely E3 week and stay tuned for more info
Hey there, CoMmunity! Hope you're all having a lovely week!
By now, you've read that blog title and let out a little 'WAHOO!' (it's okay, I always do after writing these blog posts) at the fact that STREAM TIME IS COMING! Yep, we're almost ready to go with our Music in Dreams stream. Exciting!
We'll be gathering up our Audio Molecules (Tom Colvin, Ed Hargrave and Bogdan Vera) to take you through how music is created in Dreams on Friday, 18th May at 5PM BST. They'll be showing you how they create catchy tunes and a range of instruments in Dreams as well as how music ties into logic and timelines. And Bogdan said something about...beat-boxing? Guess you'll have to tune in to see what he means.
As always, if you have any questions, drop them in the comments below or send them over to us on Twitter or Facebook. We'll try to answer as many as possible during the stream, both on camera and in the chat.
So you don't miss out, make sure you register your interest on Twitch, Facebook and even PlayStation Events. We'll see you Friday, May 18th for our musical extravaganza!
Hey there, friends! Our stream has been and gone, but it's not lost forever - You can now watch the full video below!
How are we already half way through the month? It's about time we shared details on this month's stream, right?
Before we reveal all, make sure to catch up on our GDC stream from last month. You can find it over on YouTube and Twitch
We're super excited for April's Dreams livestream - If you've seen Comic Sands, the game Abbie, Ed, John and Alex created for TrainJam, you may have thought “How did they do that?! In 3 days! On a train!” This month's livestream will reveal the design behind the level as well give a peek at the content we created at Day of the Devs during GDC. The ever-fabulous John Beech will be your guide for logic and design, so we can guarantee the stream will be one not to miss (are they ever not, though?!)
We'll be broadcasting on Twitch on Friday 20th, April at 5PM BST. The full video will then be available to watch immediately afterwards, and will be uploaded to YouTube the following Monday (23rd April).
If you missed Comic Sands during GDC week, you can check out the playthrough video below - and yes, it really was made in Dreams!
If you have questions about design in Dreams, please drop them below in the comments or ask us over on our social channels.
In other news, we're launching a NEWSLETTER! Yay! It's something we've been working on in tip-top secret over the past couple of months, and we've got it to a point where we're super excited to share with you. Each month, we'll drop it in your inbox with news on what we've been working on, the previous month's activities and plenty of more fun-cool-awesome stuff!
If you want to receive Mm Monthly (catchy, right?), simply sign up here with your email address and that's it! We hope you enjoy it!
Anywho, don't forget to set up your reminders for the stream, which are available over on Facebook and Twitch. Have a wonderful weekend, and we'll see you on the stream!
Welcome to this blogpost! Although our stream has happened, you're more than welcome to still watch everything in the video below!
We've got a feeling this is the news you've been waiting for ALL month - the date and details of our next Dreams stream! Or, are we mistaken? Nope? Didn't think so.
That's right! We're super excited to be able to share with you that we'll be hosting a new stream FULL of exciting details about Dreams next Friday, 23rd March at 5PM GMT. The stream will give you a in-depth look at what our team of Molecules will have been demonstrating at GDC and Day of the Devs!
This month's stream will be slightly different to others, as we'll be recording the footage at GDC ahead of next Friday! Why not live, you ask? Well, convention Internet is not our friend and we want to guarantee we can stream the demo to you. If you've got any questions you want to ask our Molecules, pop them in the comments below and we'll try to answer as many as possible!
The stream will go live on Twitch on Friday, and will go up on our YouTube channel the following Monday (26th March). And we'll be back in April with a full livestream - stay tuned for more details on that in the coming weeks!
We can't wait to show you more of Dreams! See you soon!
Want to know all about everything mentioned up top, but missed the stream! That's not a problem, as it's ready and waiting for you below!
We love when someone from the studio does something awesome in their spare time! If you missed Alex Perry's Game Rats event last month, you can read all about it here, straight from Alex!
Over the past year or so, my friends and I have been meeting once a month to eat some dinner, drink some drinks and talk about games. From the start we had a vague plan to turn our meets into something bigger and more structured and eventually we hashed out what we wanted from a new games industry meet-up, what kind of format it would take, and the work it would require to achieve. We settled on a name as soon as the idea of rats were thrown into the mix (much to my pleasure as the proud mama to two ratties) and the Game Rats Rat King was born. Finally, at the start of this year we decided to get cracking towards our first ever official Game Rats event.
The Game Rats are: Sean Joesbury – game designer at MAG Interactive, Ben Nizan – game designer and writer at Good Catch Games, K Shonibare-Lewis – game designer and artist currently lecturing at the University of East London, Penda Tomlinson – lecturer at Middlesex University and writer for pen & paper roleplaying games, and me!
There are lots of other amazing games related events in the UK, so we wanted to carve a space for ourselves that would be a welcome addition to the London Games Industry scene. A big thing for us was to keep our events friendly, inclusive and fun – while also providing a space for serious games industry discussion and sharing of ideas. We settled on a format of three speakers giving 15 – 20 minute talks on topics related to our theme (our first theme was, aptly, “firsts”) followed by a couple of hours in which everyone could hang out, grab some food/a drink, chat with friends and hopefully meet some new people.
It’s amazing what you can achieve when you have a goal to work towards! Between us we set up a website, found some amazing speakers, organised a venue, set up social media accounts and event pages, wrote a safe space agreement, commissioned a logo and got the word out to all our game dev friends – in the space of a couple of months and while working full time jobs! By the time the event itself rolled around we were all nervous, but confident we had created something really cool. Oh, and we sold out the night before. 50 tickets sold...when we’d been conservatively expecting around 15-20 attendees. Gulp.
As the two resident loud-mouths, me and Ben split up the compere tasks between us. Ben delivered a brilliant opening speech (that usefully reinforced the statement that we are definitely not a cult, nope – not a cult at all, no cults to see here) and then I took over to introduce our speakers.
First up was Sophie Sampson – game designer and one half of Matheson Marcault speaking about what constitutes the first EVER video game. There was lots of audience participation as we all voted on whether various examples throughout the ages counted as video games. Sophie took us through incredibly early examples such as Nimrod, shown at the festival of Britain, and Tennis for Two, created by the famous William Higginbotham, both created way back in the 1950s.
Richard Hamer – game designer and lecturer at University of the Arts London was up next. Richard gave a lively talk speaking about the barriers to storytelling in first person games. Despite some minor technical difficulties trying to show videos on the slightly creaky laptop we were using due to the fact it had a VGA port, Richard kept the crowd entertained with an excellent description of the opening scenes from Half Life 2. This speech asked why storytelling seemed to have a greater disconnect to the audience when in a first person format and Richard included examples from literature, and a memorable clip of Humphrey Bogart punching someone in the face in a rare early first person movie.
Robin Baumgarten rounded up the talks. An independent game designer, avid game jammer and creater of the fabulous Line Wobbler, Robin gave a fantastically informative talk about making hardware games and how he has managed to turn that into a career. We were all super excited to see that Robin had even brought Line Wobbler along and we got to experience a single dimension game first-hand. Robin’s talk was a great introduction to making a hardware game and the subsequent steps of getting people to play it, a harder process than for a digital game.
After all the talks were done we were over the moon to see attendees staying on to chat. After a much needed group hug Sean, K, Ben, Penda and I got involved with the chatting and we're already plotting ways to make our next event EVEN MORE AWESOME! We got some great feedback and were touched by how many people came to talk to us and let us know they’d enjoyed the event.
Special thanks to Haunt – our wonderfully accommodating venue and purveyor of delicious vegan food, to Mark Ford – for our amazing shiny new logo, and to Skins Elliott – our fantastically talented and helpful photographer. Keep an eye out for future events and here’s to many more!
I've officially been Community Manager here at Media Molecule for 2 weeks now, and it's been an insane pleasure! Of course, I couldn't officially call myself that title without chatting to Danny from Dreambubble!
So, below you can listen to my inaugural interview with Danny on all things Media Molecule, myself and - among other things - my fear of flying. Hopefully it'll be the perfect antidote to a chilly Monday!
Just stopping by to share some exciting news - Dreams is going to GDC 2018!
This year, some of our Molecules, namely John B, Alex Perry, Ed and Abbie are taking the long way to the San Francisco conference on a train from Chicago where they'll be making a game in Dreams during the 52 hour trip. They'll be showcasing the results at GDC and we'll be sure to share their creation with all of you as well.
But, that's not all! Once they arrive. they'll also be participating alongside amazing indie devs at DoubleFine's Day of the Devs GDC Showcase! You can check out the list of the attending developers, and their games, below;
Hazelight (A Way Out)
Team Fanclub (Dead Static Drive)
Exbleative (EXO One)
Slow Bros. (Harold Halibut - A Handmade Adventure Game)
FoamSword (Knights and Bikes)
Kitty Calis, Jan Willem Nijman, Jukio Kallio, Dominik Johann (Minit)
Krillbite Studios (Mosaic)
Nolla Games (Noita)
House House (Untitled Goose Game)
Triband (WHAT THE GOLF?)
Check out DoubleFine's lovely Day of the Devs 2018 trailer, too!
Our bunch of Molecules will be on-hand showing some exciting new bits of Dreams and, as the event is limited to industry and students, we'll be planning a March stream to show you the cool new stuff (did we say logic and digital puppeteering? Promises have been made).
If you're attending GDC, be sure to come by and chat/share a high five and check out Dreams!
We'll be sure to share our exciting goings-on over on our social pages and this beloved blog, so stay tuned!
First up, I'd like to say hello! I'm Tom, the new Community Manager here at Media Molecule! I'm incredibly proud to have joined the team here at Mm and can't wait to meet you all ASAP - but first, the reason for this blog post.
After taking the meme world by storm (as seen below), Kareem will be making his return to the always-colourful sofa at Mm HQ to give you all a look at some World Building in Dreams! For those of you who weren't able to make it to VGXFest last week, this will be the perfect opportunity to see Kareem perform live and build something brand-new and exciting in Dreams. Kareem always puts on an amazing show!
We'll be live on Twitch at 5PM GMT Friday, February 16th. We'll also have some time at the end to take your questions, so tune in and ask away!
And, for those of you who can't make it on Friday, we'll make sure to post the video at the bottom of this post early next week.
Kareem's stream of Dreams was full of AWESOME world building and sculpting. Missed it? It's watchable in full below!
We're thrilled to be a sponsor for the 2018 Global Game Jam, one of our favourite events of the year which brings people together from all over the globe to JAM (and we love jamming)! At Mm, jams have been a constant source of inspiration for all the games we make and nothing makes us more excited than seeing the wild and imaginative things people can create when given the right tools.
As well as sponsoring this year, Mm Towers is also an official jam site where Molecules and a few friends will be jamming and making a bunch of cool stuff together in Dreams! We’ve also got a few Molecules spread around the world in Brighton (hi Tom!), Melbourne (hi Kidney!) and Guildford (hi Liam and Bogdan!) who will be using Dreams for their jams! It’s super exciting as this will be the first time we’ve taken part in a jam using Dreams where we’ll be livestreaming all the games we've made at the end of the weekend. But that’s not all, we’ll also be popping up on the official GGJ livestream with Kareem and John where they’ll be giving all you amazing creators an in-depth preview of what can be made in Dreams, just using a PS4 so be sure to tune in for that!
Catch John and Kareem on the GGJ livestream on Friday 26th January at 6pm UK time / 10am PST and you can tune in here: https://www.twitch.tv/globalgamejam
And join us on Sunday 28th January at 5pm UK time / 9am PST as we go live from Mm Towers, sharing all the cool, amazing and (no doubt) hilarious stuff that's been made!
Watch here: https://www.twitch.tv/media_molecule
Be sure to keep your eye firmly on our social pages as well because we’ll be snapping away over the course of the weekend, sharing behind-the-scenes snippets and sneak peeks! You won’t want to miss it.
Thanks everyone, and good luck if you’re participating in the jam! We can’t wait to see everyone’s creations!
Want to see the creations our Molecules made for Global Game Jam? The full stream is below for your eyes to behold! Enjoy!
If you missed our brand-new Dreams trailer make its debut at the Game Awards last night, you can see it right here, right now! The trailer kicks off a Dreams-stravaganza this weekend as we demo the game on the PSX show floor, catch-up with our amazing community and reveal more about Dreams during our Saturday panel with the Media Molecule Directors and a special guest! If you’re in Anaheim, don’t miss us at the Dreams booth on the show floor, and if you’re home, we’ll be on the PSX livestream at live.playstation.com so you can join in the fun too.
To see more behind-the-scenes content from PSX or ask your burning questions about Dreams, you can find us on Twitter and Instagram at @mediamolecule. Did we mention Dreams is coming in 2018? Dreams is coming in 2018. See you at PSX!
PlayStation Experience 2017 is just around the corner, and if you’ve been dreaming about seeing more Dreams, then Anaheim, California is the place to be! The Molecules are busily working away as we speak, preparing to pack up their suitcases full of Dreams (and maybe some clothes) and head on over to PSX to share it all with you.
On Saturday, December 9, PSX officially opens to the ticket-holding public and we’ll be there hosting a community game jam at our Dreams booth! That’s right, folks: come and get a first hand look at how quick and easy it is to make games, music and more just using Dreams.
But that’s not all! Then you can join our studio directors Siobhan Reddy, Mark Healey, and Alex Evans alongside a very special guest to take an in-depth look at the development of Dreams during their exclusive Saturday panel at 12:30pm PST (which is 8.30pm GMT).
And if your Dreams bucket isn’t quite fit to burst yet: Saturday attendees will also get the chance to ‘Meet the Molecules’ during our Community meet-up which is happening at 7:00pm PST on Saturday evening at our booth. Along with getting the chance to hug John Beech, you’ll also take a deeper dive into Dreams thanks to a special community-led Q&A session where we’ll be asking the Molecules a whole bunch of community-submitted questions. And of course, no community event would be complete without some juicy swag to get your hands on, so come by and say “hi!”.
Phew! That certainly is a jam-packed few days! It’s going to be a blast and we just can’t wait to see everyone and hang out! But don’t fret if you can’t make it to the show, because we’ll be tweeting and livestreaming as much as we can so be sure to follow us online as we share behind-the-scenes snaps and news from the show.
Keep on dreaming everyone, and we’ll see you all very soon!
Our Studio Director Siobhan Reddy recently joined the President of Worldwide Studios, Shuhei Yoshida, Bungie Game Director Luke Smith, Supermassive's Simon Harris and London Studio Executive Producer Liz Wyle at Paris Games Week to discuss diversity and inclusion in gaming. Hosted by Hollie Bennett from Playstation Access, the panel covers a range of topics from accessibility to building diverse teams to WHEN IS DREAMS COMING OUT AND WILL THERE BE VR? All your burning Dreams questions may not be answered here, but you won't be worse off for hearing some fascinating gaming icons discuss their wide ranges of experience. The panel is available to view here:
...And we can't wait to give you the scoop on Dreams at PSX in just a few short weeks.