son haber | açılış sayfam yap | sık kullanılanlara ekle

Coin Comments

_  İYİ BİLİRİM
2  NENASIL RSS
7  İNTERNET MEDYASI RSS


Watch Question's Jordan Thomas and Michael Kelly discuss The Blackout Club

Jordan Thomas and Michael Kelly, two triple-A industry veterans, drop by the GDC Twitch channel to discuss the production and design of The Blackout Club. ...


EA brings in original Command & Conquer devs to help with remasters

Electronic Arts confirmed it will be remastering the original Command & Conquer and its sequel Red Alert in 4K, with all expansions to be included as well.  ...


Don't Miss: Greater accessibility through audio in Killer Instinct

"A main directive was to make sure each character/game mode was identifiable enough that someone would be able to tell what was going on even if they weren't in the same room that the game was being played in." ...


China's ongoing game license freeze prompts decline in market forecast

The market analysis firm Niko Partners has adjusted its 2018 forecast for PC and mobile game revenue in China, dropping those predictions by 3.8 percent and 2.4 percent respectively. ...


The unusual story behind Space Harrier's vibrant color palette

Space Harrier designer Yu Suzuki recalls the story of the intentionally-triggered bug that ultimately gave birth to the colorful skies in the 1985 fantasy arcade game. ...


Chat with the developers of The Blackout Club at 3PM ET

The makers of The Blackout Club will be answering your questions starting at 3PM ET. ...


Koch Media acquisition driving record sales at THQ Nordic

The company attributed a sizable upswing in net sales to the recent acquisitions of Koch Media and Deep Silver, along with a positive showing from its own game roster.  ...


Video: The art of developing audio soundscapes

In this GDC 2018 session, Guerrilla Games' Anton Woldhek presents some practical tips from his years of experience in game development on the art of developing audio soundscapes for video games. ...


Balancing challenge and collaboration in Final Fantasy XIV's raid battles

Combat Designer Yoshito Nabeshima explores the process of designing (and later overhauling) a Final Fantasy XIV raid boss. ...


Don't Miss: Exploring color theory and production design in the classic Spyro the Dragon

John Fiorito and Craig Stitt share some of the ways they used color to focus player emotion and create a vibrant 3D world during the PS1 era for original Spyro the Dragon. ...


 

* info (et) rssokur.com
RSS linkinizi eklemek için bize mail atınız...